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Increase DR against a single attack. As long as you can see each other, you and an ally who also has this feat can trade nonverbal messages.

Minor magic rogue talent. Change your rogue talent spell-like abilities with study. Bravery class feature, worshiper of a god of luck or drink.

You can add the bonus from bravery to your initiative checks. Int 13, character level 5th. Int 13, ability to prepare 3rd-level spells.

Deal additional damage to a foe when you successfully bull rush it through difficult terrain. Deal additional damage to a foe when you drag it through difficult terrain.

Handle Animal 4 ranks, Intimidate 4 ranks, animal companion or mount class feature. Animal companion or mount gains Intimidate as a class skill and can demoralize foes.

The targets do not take burning damage for catching on fire until their next turn, and each target can attempt a Reflex saving throw to put out the fire before being damaged each round.

You must choose to use this feat before making an attack roll or before your targets attempt their saving throws. This feat has no effect on spells that neither allow a saving throw nor require an attack roll.

Goblin , Disable Device 1 rank. When you confirm a critical hit you may instead deal normal damage and grant the next ally to hit the same creature with a melee attack an automatic critical hit.

Sacred Geometry , Knowledge engineering 5 ranks. Cha 15, Persuasive , Diplomacy 5 ranks. Craft traps 4 ranks, Survival 4 ranks. Acrobatic , Fly 5 ranks.

Avoid Fly checks and attacks of opportunity when flying slowly. Linguistics 3 ranks, Spellcraft 3 ranks. Dex 13, Stealth 3 ranks.

Use Stealth slowly without penalty from most armor. Knowledge geography 10 ranks, ability to cast greater teleport. Use Knowledge to find a destination for greater teleport.

Improved evasion class feature, Acrobatics 12 ranks. With a successful evasion you may move half your speed.

Dex 13, Acrobatics 1 rank. Bluff 1 rank, favored enemy class feature, gnome. Bluff to insult your favored enemies into becoming overly angry.

You have tattooed the humanoid portion of your skin with a swirling mark that provides you with focus and pride. Knowledge planes 3 ranks, must worship an empyreal lord.

Gain a special ability or resistance for an empyreal lord after performing a ritual. Gain 4 serpent-fire ki points for chakras, attempt one save to maintain chakras, and gain lingering benefits.

If you fail the Fortitude saving throw to maintain your awakened chakras, you take only half the normal damage. Alignment Channel , channel energy 5d6, domain class feature, same alignment as patron deity associated with your deity.

Expend a use of channel energy to gain a boon. Blessings class feature, channel energy class feature.

Bestow a blessing on an ally when you channel energy. Channel positive energy 6d6. May expend channel energy to cast breath of life.

Channel energy 3d6, proficiency with a shield. Channel energy class feature, inquisitor level 1st. Inquisitor levels count as cleric levels for channeling damage.

Channel energy in a ray instead of a burst. You can willingly allow spirits to possess you, trading a taste of your life for their knowledge and abilities.

Domain class feature, channel energy class feature, must worship and receive spells from a deity. See feat for additional details.

Cha 13, Perform any 1 rank, bardic performance or raging song. When you create undead, they gain one teamwork feat you know as a bonus feat, though they gain its benefits only when cooperating with you or with other undead that you have created.

If you control undead with the Command Undead feat or a spell like command undead , they likewise gain one teamwork feat you know as a bonus feat as long as they remain under your control.

Intelligent undead gain no benefit from this feat. Knowledge local 5 ranks, half-elf. Damage yourself to fight off a charm or compulsion.

Able to cast remove disease or the ability to cure disease with a mercy, channel positive energy class feature. If an undead creature successfully saves against your channeled energy, this duration is reduced to 1 round for that creature.

Immunity to positive energy negates this ability. Creatures not healed by positive energy receive no benefit. Grant an ally a competence bonus on next attack roll against a chosen enemy.

Goblin , Acrobatics 1 rank, Escape Artist 1 rank. Your antics in combat cause others to suffer a -2 penalty to Perception and Concentration checks.

Animal domain , channel energy class feature. Use channeled energy to control animals. Channel energy class feature, Plant domain.

Channel energy can be used to control undead. Handle Animal 1 rank, own a figurine of wondrous power. Use your figurine of wondrous power as your animal companion or familiar.

Basic Harmony , Perform keyboard, percussion, sing, string, or wind 10 ranks, bardic performance or raging song. As a standard action , you may expend one round of bardic performance to boost the effectiveness of the bardic performance of an ally within 60 feet who also has this feat.

Until the beginning of your next turn, if that ally uses a bardic performance that allows a saving throw, increase that saving throw DC by 2.

Mesmerist level 13th, painful stare class feature. Creatures cannot track you by scent. Deceitful , Bluff 1 rank, Disguise 1 rank, Sleight of Hand 1 rank.

Conceal Spell, Bluff 5 ranks, Disguise 5 ranks, Sleight of Hand 10 ranks, ability to cast 3rd level spells or use a 3rd-level spell-like ability.

Bluff 9 ranks, Sense Motive 9 ranks. Amateur Swashbuckler or panache class feature; Canny Tumble, Acrobatics 7 ranks.

When you avoid attacks of opportunity and hit a foe, you can deny it its Dex bonus to AC for 1 round. Spellcraft 5 ranks, racial spell-like ability of 1st level or higher.

When you and an ally with this feat both ready actions to counterspell , you gain additional counterspelling options. Disable Device 1 rank, trapfinding class feature.

Ally can attempt a second Disable Device check as an immediate action. Spellcraft 5 ranks, any racial spell-like ability. Basic Harmony , Compelling Harmonies , Perform keyboard, percussion, sing, string, or wind 10 ranks, bardic performance or raging song.

This increase only lasts as long as you and your ally each maintain the same performance, and cannot be extended with effects like Lingering Performance.

If you also have the coven witch hex, you can apply this bonus to all members of your coven within 30 feet. Increase the DC of Survival checks to track you and your allies.

Technologist , Heal 9 ranks, Knowledge engineering 9 ranks. Technologist , Heal 9 ranks, Knowledge nature 9 ranks.

Craft Technological Arms and Armor. Technologist , Craft mechanical 7 ranks, Knowledge engineering 7 ranks. Technologist , Craft mechanical 5, Knowledge engineering 5 ranks.

If you can cast psychic spells or have the Psychic Sensitivity feat, you can use hypnotism one additional time per day. Self-Sufficient or Trepanation , Heal 7 ranks.

You can perform the phrenology occult skill unlock, though you must use needles or similar sharp implements rather than your fingertips, dealing 1d3 points of damage to the subject.

If you can cast psychic spells or have the Psychic Sensitivity feat, you can use phrenology one additional time per day.

Create Reliquary Arms and Shields. Craft Magic Arms and Armor , ability to cast consecrate or desecrate. Cha 15, Brew Potion , Craft alchemy 12 ranks, sorcerer 3.

Create an elixir that allows another to use a bloodline power. Diplomacy 5 ranks, Intimidate 5 ranks.

Persuasive , Intimidate 5 ranks. Humiliate someone to weaken Charisma -based checks. Int 15, Scribe Scroll.

Gain bonuses to CL when using scrolls. Knowledge arcana 1 rank, Linguistics 1 rank, Spellcraft 1 rank, spellbook class feature. Gain new spell-like abilities.

Use Magic Device 5 ranks, ability to cast darkness. Arcane Strike , Sleight of Hand 5 ranks. Craft traps 8 ranks, Survival 8 ranks.

Perform act or Perform dance 3 ranks, human. Upon successful feint , you may force opponent to accept an object. Gain bonuses on diving into water and swimming deep underwater; hold your breath for longer than normal.

Con 13, monk 11, drunken ki class feature. Your darkvision has a range of feet. Shield ally class feature.

Your eidolon sacrifices its attacks to defend you. Skill Focus Sleight of Hand. Use Sleight of Hand to avoid dropping an item. Knowledge religion 3 ranks, must worship a deity.

Knowledge planes 3 ranks, must worship a demon lord. Ki pool , Endurance. Whenever you score a critical hit target takes Charisma damage and becomes staggered.

Ability to cast dispel magic or greater dispel magic , CL Upon successful dispel, opponent must save or is stunned. Int 13; ability to cast detect chaos , detect evil , detect good , detect law , or detect magic.

Automatically stabilize and remain conscious below 0 hp. Die for Your Master. Tumor familiar alchemist discovery. Tumor familiar dies in place of its master.

Abundant step class feature or ability to cast dimension door. May take any additional actions remaining after using dimension door or abundant step.

May use dimension door or abundant step as part of a charge action. During full-attack action, you may cast dimension door or use abundant step as a swift action.

Provide flanking from all squares you attack from when using Dimensional Dervish. Diplomacy 3 ranks, human. Take a free action as part of your initiative check.

Disable Device 5 ranks, Use Magic Device 5 ranks, trapfinding. Use Disable Device to suppress magic items. Amateur Swashbuckler or panache class feature; Diplomacy 2 ranks, Intimidate 2 ranks.

Use Intimidate without making the target unfriendly. Bardic knowledge class ability or Knowledge domain , Knowledge any two 3 ranks each. Bardic performance class feature, Perform oratory or sing 10 ranks.

When using bardic performance , allies deal 1d6 extra sonic damage. As a swift action , you can deal 1d8 points of nonlethal damage to yourself as you pop your joints from their sockets, making yourself more flexible though suffering incredible pain.

Dodge , Acrobatics 5 ranks. Dispel magic target takes a —2 penalty on saves. May cast dispel magic as a swift action after an attack.

Break a fragile weapon to confirm a critical hit. Spell recall class feature, Spellcraft 5 ranks. Phantom can deliver touch spells 20 feet farther.

Enlarge Spell or Reach Spell ; animal companion , eidolon , familiar , or other allied creature with the share spells ability.

Deific Obedience , Knowledge religion 5 ranks, alignment must match that of your worshiped deity.

Ability to cast augury or divination , CL 3. Wisdom 13, alignment must match that of your worshiped deity. Once per day as a swift action , you can ponder whether or not your deity would approve or disapprove of a particular course of action, and whether that action would impact your alignment.

For every 3 ranks you have in Knowledge religion , you can use this ability an additional time per day, to a maximum of 6 times a day. Knowledge religion 5 ranks, Use Magic Device 5 ranks.

Sacrifice a spell to force an enemy to reroll a successful attack against your ally. Cha 13, Knowledge religion 5 ranks. Gain a bonus equal to your Charisma bonus on a saving throw.

Goblin , Handle Animal 1 rank. Bane class feature, Two-Weapon Fighting. Apply your bane to a second weapon. Grant a nearby ally your dodge bonus from fighting defensively or Combat Expertise.

Get a second retry on necromancy or mind-affecting enchantment spells. Aura of courage class feature, CL 8. Aura of courage expands and grants protection against dragon breath weapons.

Alcohol automatically stabilizes you. Two-Weapon Fighting ; divine bond weapon or sacred weapon class feature. Imbue two weapons with divine bond or sacred weapon instead of just one.

Distance penalizes your Perception checks less than normal. Wis 13, keen senses racial trait. Ignore up to —5 due to distance on visual Perception checks.

Ability to cast 1st-level spells, favored terrain class feature. Your spells are more potent in your favored terrain.

Echoes of the First World. Knowledge nature 2 ranks, gnome subtype. Tiefling , darkness racial spell-like ability. When flanking with another ally who has this feat, make an eclipse strike to blind a target.

Maintain concentration as a swift action with an illusion. Your eidolon is capable of serving as a combat-trained mount. Blind-Fight , Improved Initiative.

Whenever you attack from total concealment provided by a magical source such as the displacement or invisibility spells , the first attack roll you make each round that is a critical threat is automatically confirmed as a critical hit.

Knowledge arcana 4 ranks, ability to cast arcane spells. Cha 13, Skill Focus in bloodline skill, character level 3. Gain a bloodline power.

Cha 15, Eldritch Heritage , character level Gain an additional bloodline power. Gain a higher-level sorcerer bloodline power. Channel energy can harm or heal elementals.

Psychic Sensitivity or ability to cast psychic spells, Perception 1 rank or Sense Motive 1 rank. Cha 13, Knowledge nature 3 ranks, gnome , gnome magic racial trait.

Gain an additional spell-like ability. Knowledge nature or Survival 5 ranks. Craft any 2 ranks, Spellcraft 2 ranks. Add Wisdom bonus to minutes usable per day for your animal focus ability.

Add Wisdom bonus to minutes usable per day for your shifter aspect ability to assume a minor form. May make a saving throw to reduce nonlethal damage.

Channel energy class feature; Air, Earth, Fire, or Water domain or blessing. Spend channel energy to deal extra energy damage with weapon attacks.

Cast spells without material components. Knowledge varies 3 ranks, hatred racial trait. Cha 13, animal companion class feature. Companion gains a 1-point eidolon evolution.

Int 13, Cha 13, familiar class feature. Familiar gains a summoner evolution. Augment Summoning , Spell Focus conjuration , ability to cast summon monster I.

Summoned monster gains a 1-point eidolon evolution. Con 15, Clarity of Pain. Select one of the following metamagic feats: By accepting 1 point of burn, you can alter your kinetic blast as if using the selected metamagic feat.

Ability to cast a summon monster spell. Ability to use ranger traps or land mines. Perception 3 ranks, inspiration or lore master class feature.

Bluff 1 rank, Knowledge local 1 rank, member of an underclass. Use your lore to gain attack and damage bonus against a single creature.

Dex 15, Careful Sneak, Stealth 6 ranks. Use Stealth without penalty from most armor. Caster level 7th, mental focus class feature.

Add your Wisdom modifier to the number of minutes per day you can use animal focus. Bane is extended a number of rounds equal to your Wisdom.

Any scrying spell you cast lasts twice as long as normal, as if it were cast as an extended spell with the Extend Spell metamagic feat.

Additionally, when you cast a scrying spell with a casting time of 10 minutes or longer, that casting time is halved.

Magus arcana class feature. Gain an additional magus arcana. Arcanist exploit class feature. Gain an additional arcanist exploit.

May use bane ability 3 additional times per day. Extra Cantrips or Orisons. Channel energy two additional times per day. Have two active contingency effects.

You gain one additional discovery. You must meet all of the prerequisites for this discovery. Eidolon adds 1 point to its evolution pool.

Gain more uses of your gnome spell-like abilities. Amateur Investigator or inspiration class feature. Gain three uses of inspiration.

Investigator talent class feature. Gain an additional investigator talent. Ki pool class feature. Increase your ki pool by 2points.

Extra Lay On Hands. Lay on hands class feature. Use lay on hands two additional times per day. Martial flexibility class feature.

Gain three uses of martial flexibility. Your lay on hands benefits from one additional mercy. Bardic performance class feature.

Use bardic performance for 6 additional rounds per day. Use rage for 6 additional rounds per day. Rage power class feature.

Gain one additional rage power. Arcane reservoir class feature. Gain 3 more points in your arcane reservoir. Gain one additional revelation.

Rogue talent class feature. Gain one additional rogue talent. Slayer talent class feature. Gain an additional slayer talent.

Ability to cast summon monster as a spell-like ability , summoner 1. Gain 1 extra use of summon monster per day. Channeling Variance or variant channeling ability, channel energy class feature.

Three times per day, you can apply the modifications of this variant channel energy , reducing the damage dealt or healing performed by your channeled energy as normal.

You cannot apply more than one variant channeling ability to your channeled energy at once. Any racial spell-like ability , outsider.

Increase the save DC of a racial spell-like ability by 2 when near an ally with this feat and the same spell-like ability.

Detect alignment ability class feature, CL 6. Eyes of the Twilight. Sharp Senses , Perception 7 ranks, keen senses racial trait, low-light vision.

Eschew Materials , Appraise 6 ranks, Spellcraft 6 ranks. Save money buying material components. Cha 13, Animal Affinity , animal companion class feature.

You gain a familiar , as the wizard arcane bond class feature. You do not gain the special ability the familiar normally grants its master, and the familiar does not gain the deliver touch spells, scry on familiar, share spells, speak with animals of its kind, or spell resistance special abilities.

Your familiar gains all the normal abilities available to a familiar of a wizard with a level equal to your total HD.

You also gain the special ability normally gained by a master of your type of familiar. Ability to acquire a familiar. Int 13, have a familiar.

You retain your empathic link to your familiar regardless of distance, though lead blocks the link at distances greater than 1 mile similar to the way lead blocks detect magic effects.

Bardic performance class feature, Halfling Jinx trait. A creature under the effect of your fascinate ability has a —2 penalty on its save against your jinx.

Move at half speed while prone. Con 18, drunken ki class feature. Drink as a swift action. Handle Animal 5 ranks, wild empathy class feature.

Use wild empathy as a standard action. Con 13, Diehard , Endurance. Regain additional hit points when healing.

Favored enemy class feature. Wis 13, judgment class feature. Cha 13, Iron Will , no immunity to fear effects.

Aura of courage expands and makes allies immune to fear effects. Gain a bonus on Intimidate checks when you reduce and enemy to 0 or fewer hit points.

Deceitful , Bluff 5 ranks, Spellcraft 1 rank. Orc , ferocity racial trait. Magical healing works better on you. Knowledge nature or Knowledge planes.

Wis 13; Knowledge nature or Knowledge. Bardic performance class ability. Cha 13, Spellcraft 1 rank, ability to cast druid spells. Add fey-themed spells to your druid spell list.

Cha 13, Spellcraft 1 rank, ability to cast ranger spells. Add enchantments, illusions, or curses to your ranger spell list. Darkness spell-like ability , tiefling.

You can use darkness three times per day as a spell-like ability. Fiendish Darkness , darkness spell-like ability , CL 3, tiefling. Using the darkness spell-like ability in this way expends all three uses of it for the day, and it cannot be used if fewer than three uses of it remain for that day.

Tiefling , must be taken at 1st level. Choose different racial abilities from normal for Tiefling. Dex 13, evasion class feature, tiefling. Choose one of the following energy types that you have resistance to: If you are a sorcerer and possess the Rakshasa bloodline or Shadow bloodline , treat your Charisma score as 2 points higher for all sorcerer class abilities.

Con 13; dwarf , Half-orc , or orc. Gain temporary hit points when reduced to 0. Half-orc or orc , worshiper of a fire god. Heal hit points when dealing fire damage to the enemy.

Spellcraft 5 ranks, ability to cast bard spells, ability to cast at least one arcane fire spell from another class. Replace bard spell damage with fire damage, summoned monsters gain fire attacks.

If this sneak attack inflicts bleed damage, the victim of the sneak attack is sickened by the pain and has its natural armor bonus if any reduced by a number of points equal to the number of sneak attack dice you possess.

These penalties persist as long as the bleed damage persists. Change wandering hex with a swift action. Shadow jump shadowdancer class feature.

When you travel between shadows using the shadow jump ability, the minimum increment that you can jump is 5 feet, allowing you to split your shadow jumps into 5-foot increments instead of foot increments.

In addition, your shadow jump ability counts as the ability to cast dimension door for the purpose of meeting the prerequisites of the Dimensional Agility feat as well as any feat that lists that feat as a prerequisite.

Spell Mastery , wizard 1. Ability to cast spells; ifrit , oread , sylph , or undine. You can lower this resistance for 1 round as a standard action.

Roll d8s or higher when you use inspiration on chosen skills. Deceitful , Disguise 1 rank, Use Magic Device 1 rank. Ability to cast 1st-level spells, favored enemy.

Favored enemies take a penalty against your spells class feature Forester Favored terrain forest class feature Ignore difficult terrain from undergrowth and use trees to protect from attacks.

Spellcraft 5 ranks, keen recollection class feature. You can shapechange to a fox. Cha 13, chaotic alignment. Switch places with an ally as part of a 5-foot-step.

Your wild shape form is supernaturally fearsome class feature and can frighten observers. Deal maximum damage and end your rage.

Profession sailor 1 rank, current or former galley slave. Spellcraft 10 ranks, bold stare and mesmerist tricks class features.

Use your stare to ignore or reflect gaze attacks. Dodge , Mobility , Nimble Moves , ki pool. Ability to cast divine spells, CL 5. When you cast a divine spell with the [fire] descriptor you heal an ally within 30 ft.

Cha 13, gnome , gnome magic racial trait. Use mage hand and prestidigitation once per day. Dex 13, Small size or smaller.

Make Stealth check against flat-footed opponents during first round of combat. Cunning initiative class feature.

Grant bonus to initiative to ally. This bonus stacks with the bonus granted by Combat Casting. Use your tail to grab small stowed objects as a swift action.

Grasping Tail , must have a tail. Gain a tail slap natural attack. Dex 15, Grasping Tail , must have a tail. Heavy Gravity Acclimation Str 17 or Endurance.

Once per day, you may reroll a Fortitude save. Cha 13, lay on hands class feature, mercy class feature. Knowledge nature 5 ranks, wild empathy class feature.

Use wild empathy to intimidate and expand the creatures it can affect. Speak with burrowing animals as spell-like ability. Group Deliver Touch Spells.

Group Shared Spells , have a familiar with the share spells and deliver touch spells abilities. This feat otherwise functions as the share spells ability.

Have a familiar with the share spells ability. May use Wisdom modifier for attack rolls with favored weapon.

Whenever you are in a settlement that is the size of small town or larger, you can purchase but not sell items through your contacts.

When you attack with a firearm , you do not provoke attacks of opportunity. May create, repair, and restore firearms.

Your possessed hand can painlessly pull free of your body or reattach itself, leaving you with a bloodless but raw-looking stump at the end of one arm while the hand itself performs remote tasks under your command, acting in many ways like a strange familiar.

Bardic performance class feature, Knowledge engineering 5 ranks. Casting spells extends duration of your bardic performance.

When you cast a conjuration summoning spell or use a spell-like ability to summon one or more creatures, you can draw two random cards from a complete harrow deck you own.

Once per day as a full-round action , you can give your armor the broken condition. Knowledge planes 3 ranks, allegiance to a Hell Knight order.

During your hour-long reckoning, if you choose to deal lethal damage to yourself, you reach a state of fantastic focus. Skill Focus Stealth , Stealth 6 ranks.

You may make Stealth checks in normal or bright light even when observed, but at a penalty. Bluff 5 ranks, Escape Artist 1 rank, gnome.

Make Bluff checks to convince captors of your harmlessness. You gain a hero point. The maximum number of hero points you can have at any one time is increased to 5.

Once per day, delay onset of harmful condition for 1 round. Once per day, gain new saving throw against harmful condition requiring Fort save.

Int or Cha 17, ability to cast possession or. Abjurations and divinations treat you as the greater possession possessed creature.

Craft armor 3 ranks, Knowledge nature. Int or Cha 19, Hidden Presence. Any metamagic feat , Spellcraft 7 ranks, ability to cast 2nd-level spells, human.

Spontaneously apply metamagic feats without using higher-level spell slots or increasing casting time if allies ready an action to cast the same spell.

The spells must have a duration of at least 1 round. This ability follows the normal rules for dismissing spells, allowing you to dismiss conjured pits and walls as a standard action.

Arctic Adaptation or Mountaineer ; Climb 2 ranks. Gain a cohort see Leadership ; cohort is human or halfling commoner , expert , or warrior with Squire feat.

When within 10 ft. When within 50 ft. Heal 5 ranks, delayed bomb alchemist discovery. Implant a bomb in a willing or helpless creature.

Improved Dirge of Doom. Ability to perform dirge of doom. Dirge of doom expands to 60 feet and can cause fear up to frightened.

Improved Dirge of Doom, ability to perform dirge of doom. Your dirge effects linger and can cause fear up to panicked.

Improved Duck and Cover. When you use Duck and Cover , an ally with evasion or improved evasion takes some of the damage. Wizard level 9th Learn plane shift as a 5th-level spell and identify planes more easily Light Gravity Acclimation Dex 13, Acrobatics 3 ranks.

Ability to acquire an animal companion , eidolon , familiar , or special mount. Psychic Sensitivity or the ability to cast psychic spells, Spirit Sense.

Notice adjacent incorporeal creatures inside walls. Ability to cause disease with a natural weapon via an extraordinary or supernatural ability.

Creatures damaged by your ranged and melee weapon attacks have a chance to contract disease , as though they were damaged with your disease -spreading natural weapon.

Aasimar , daylight spell-like ability. Whenever you cast your daylight spell-like ability , you do so as if your CL were one higher.

Whenever an enemy successfully counters or dispels your daylight spell-like ability , you and any allies within a foot radius gain darkvision 60 feet for a number of rounds equal to your character level.

This is a supernatural effect. Increase the DC of poison delivered with studied strike. Stern gaze class feature, Sense Motive 5 ranks.

When using Sense Motive , roll twice and take the higher roll. Ability to create 2nd-level extracts, alchemy class feature, inspiration class feature.

Spend time and inspiration to recreate a consumed extract. Expend inspiration to increase the damage dealt with the studied combat. Cha 13, inspire competence bardic performance.

Inspire competence affects allies within 30 feet. Half- elf , adaptability or ancestral arms racial trait.

Second judgment class feature. May pronounce or change a judgment as an immediate action. Bane class feature, Dazzling Display , character level 8.

Stern gaze class feature, Intimidate 5 ranks. When using Intimidate , roll twice and take the higher roll. Demoralize hypnotic stare target as a swift action.

Ability to start performances or raging song as move action , bardic performance or raging song class feature. Demoralize foes with a successful Perform check.

Deceitful , Bluff 5 ranks. Flatter someone to weaken Wisdom -based checks. Bluff 1 rank, wild shape class feature, gnome. Expend one use of wild shape , and make a Bluff check to cause all creatures within 30 ft.

Int 19, Diplomacy 3 ranks. Con 13; dwarf , half-orc , or orc. Once per day, you may reroll a Will save. Swift alchemy class feature, Halfling Jinx trait.

A creature suffering from one of your jinxes cannot benefit from the effects of potions , elixirs, or any other substance that he must ingest in order to activate.

Judgment class feature 1. Gain improved versions of your judgments. Knowledge religion 3 ranks, human. Cast touch spells at a range of 20 feet when targeting a willing ally who has this feat.

Wis 13, half-orc or orc. Gain the scent special ability. Keen Scent , half-orc or orc. Keif Addict or Keif Magic. Gain a bonus to your Willpower while under the effects of drug.

Able to cast 2nd-level spells, keif user, and Spell Focus enchantment or Spell Focus necromancy. This feat counts as the Endurance feat for the purpose of qualifying for the Diehard feat.

Stand up as a swift action , and spend 1 ki point to not provoke attacks of opportunity when you do so. Acrobatics 3 ranks, kinetic blast class feature.

Knowledge varies 3 ranks, evil alignment. Sneak attack class feature, Improved Unarmed Strike. Animal focus class feature, wild empathy class feature.

Gain lesser version of favored terrain class feature. Gain a cohort and followers. Leadership , membership in the same organization as cohort.

Additionally, your cohort is treated as though she possessed the same teamwork feats you do for the purpose of determining whether you receive a bonus from your teamwork feats.

If you and your cohort belong to one of the organizations listed in this section, your cohort gains the practiced leadership benefit associated with your organization.

Cha 13, bardic performance , elf or half-elf. Gain benefits to bardic performance in forests and against fey. Learn a single ranger trap.

Goblin , rage class feature. If someone reads or writes in your presence you may activate your rage ability for one round for free.

If you have been prone since the end of your last turn, the penalty on Perception checks for others to notice you increases by 1 for every 20 feet between you and the observer, to a maximum increase of 5 at feet.

Channel positive energy class feature. Channel positive energy to fascinate undead. Iron Will , Bluff 5 ranks.

Gain bonuses against emotions, and those who read your mind or fail to impress you gain the shaken condition. Once per day, you may reroll a Reflex save.

Acrobatic Steps , Nimble Moves , elf. Bardic performance continues for 2 rounds after you stop performing. Loyal to the Death.

You can become the target of an attack directed against an adjacent ally who has this feat. Cha 13, Knowledge planes 3 ranks.

Hero point might not be spent when you use one to reroll or grant yourself a bonus. You may roll saving throw for an ally once per day.

Evil eye witch hex, Halfling Jinx trait. When a creature fails a save against your evil eye hex, add the effect of your jinx to the effect of the hex.

Cha 13, draconic or elemental bloodline. Surround yourself with an element associated with your bloodline to gain resistance against its energy and deal damage to attackers.

Bluff 1 rank, Sleight of Hand 1 rank. Its user interface is divided into three main parts: If you have installed the Cheatbook-Database , you will be able to update your Cheatbook Database directly.

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Sneak attack class feature. Your sneak attack damage increases by 1d6, up to half your level in dice rounded up. Far Shot , Precise Shot. Whenever you gain a magic bonus on an attack roll with a ranged weapon, you can deduct any range penalties from your damage roll, instead of your attack roll.

Additionally, when you gain a magic bonus on a ranged attack roll , you can deal sneak attack damage to a target that has concealment but not total concealment as long as the attack otherwise qualifies to deal sneak attack damage.

The maximum number of sneak attack dice you can use in this way is equal to the value of your magic bonus on attack rolls. Trade smite evil damage for bonus on combat maneuver checks.

Ability to cast divine spells, summon familiar class ability, CL 4, Cha Learn how to channel energy like a cleric. Trap class feature, ranger 5.

A friend or ally must have been significantly corrupted by a specific natural or supernatural blight, or you must have a regional background trait tied to a specific blight.

Each time you gain this feat you choose an agony. You can perform an obedience for only a single agony in a hour period.

You can imbue weapons, shields, and armor with a special ability listed in the table see text. Channel energy class feature.

Channel energy can heal or harm outsiders. Int 13, ability to cast instigate psychic duel. Int 13, 1 rank in at least one Knowledge skill, no levels in a class that has inspiration.

Gain a minor pool of inspiration for use with Knowledge , Linguistics , or Spellcraft checks. Aasimar , daylight racial spell-like ability. Intimidate 5 ranks, tiefling.

Whenever you successfully demoralize an outsider of the evil subtype with an Intimidate check, it becomes sickened for 1 round in addition to being affected by the normal effects of being demoralized.

If you beat the DC by 5 or more, the creature is nauseated for 1 round instead. Nature Soul , character level 4th, must not have an animal companion or mount that advances as an animal companion.

Gain an animal companion as if you were a druid of your character level —3 from the following list: Bluff 1 rank, Knowledge nature 1 rank.

Make convincing animal sounds with Bluff checks. Disguise 6 ranks, Knowledge nature 6 ranks. Disguise yourself as an animal using pelts and animal parts.

Animal companion or mount class feature. Use Diplomacy or Intimidate to goad creatures. You can expend a prepared arcane spell or available arcane spell slot to give your jinx target a penalty on its jinx save equal to the level of the expended spell or spell slot.

Bluff 1 rank, arcane school class feature, gnome. Bluff someone into reducing their save against your next spell. Sacrifice a spell to gain deflection bonus to AC.

Cha 10; elf , half-elf , or gnome. Cast a 0-level spell 3 times per day as a spell-like ability. Int 13, Spell Focus divination , Spellcraft 3 ranks.

Aspect of the Beast. Wild shape class feature. Maintain a positive relationship with an organization for at least 6 months or achieve a major accomplishment on behalf of an organization.

Gain a bonus on Diplomacy checks to influence members of your organization. Cha 13; aura, aura of good, or aura of evil class feature; channel energy 4d6; strong or overwhelming good or evil aura.

Flare your alignment aura to fatigue or stagger those who oppose it. You are more resistant than most to garlic, holy symbols, or mirrors, depending on your vampire type.

Appraise 5 ranks, Bluff 5 ranks, gnome. Bardic performance or raging song. You can attempt a DC 10 Perform check to aid the Perform check of an ally who also has this feat.

Craft alchemy 3 ranks; grit class feature or Amateur Gunslinger ; pistol-whip gunslinger deed; quick clear gunslinger deed.

Sometimes that solid surface is a creature. Goblin , bardic performance class feature. You can sing in goblin so your bardic performance inspire courage ability does not affect those who do not understand goblin.

Gain use of a 1st-level cleric domain ability. Use lay on hands once per day. Channel positive energy class feature, Improved Channel.

When you heal a creature by channeling positive energy, you also relieve its fear. Gain free attack upon successful Diplomacy skill check. Bluff 1 rank, ki pool class feature, gnome.

Expend a bloodrager spell slot while bloodraging to add force damage to your charge attack. Turn Undead , channel positive energy class feature.

When you use your Turn Undead feat, undead failing their saving throw are engulfed in holy fire. This functions identically to catching on fire, but the damage dealt is divine like the divine damage from flame strike rather than fire.

Water cannot extinguish this holy fire, but any negative energy effect that heals the creature of at least 5 points of damage extinguishes the flames instantly.

CL 3, channel energy. Expend channel energy uses to grant one weapon, suit of armor, or shield a weapon, armor, or shield special ability.

Bless Equipment , CL 9, channel energy. Reduce the number of uses of channeled energy you must expend to bless a piece of equipment using Bless Equipment and Align Equipment decreases by one to a minimum of one.

The duration of your equipment blessings doubles and as a standard action you may bless up to two pieces of equipment with a single blessing, expending uses of channeled energy as if you had only blessed one item.

Blight Survivalist , Skill Focus Survival. Inner Light , aasimar , daylight spell-like ability. This is a supernatural mind-affecting effect.

Whenever you gain a level, you gain 2 hero points instead of 1. Bluff 1 rank, bloodline class feature, gnome. Use Bluff instead of Diplomacy when influencing a sorcerous creature.

Half-orc or orc , non-lawful. Enter a rage-like state when one of your allies is taken down. Whenever you threaten a creature with a critical hit inflict bleed damage in subsequent rounds.

Cha 13, Bluff 1 rank, Intimidate 1 rank. Increase DR against a single attack. As long as you can see each other, you and an ally who also has this feat can trade nonverbal messages.

Minor magic rogue talent. Change your rogue talent spell-like abilities with study. Bravery class feature, worshiper of a god of luck or drink.

You can add the bonus from bravery to your initiative checks. Int 13, character level 5th. Int 13, ability to prepare 3rd-level spells.

Deal additional damage to a foe when you successfully bull rush it through difficult terrain. Deal additional damage to a foe when you drag it through difficult terrain.

Handle Animal 4 ranks, Intimidate 4 ranks, animal companion or mount class feature. Animal companion or mount gains Intimidate as a class skill and can demoralize foes.

The targets do not take burning damage for catching on fire until their next turn, and each target can attempt a Reflex saving throw to put out the fire before being damaged each round.

You must choose to use this feat before making an attack roll or before your targets attempt their saving throws.

This feat has no effect on spells that neither allow a saving throw nor require an attack roll. Goblin , Disable Device 1 rank.

When you confirm a critical hit you may instead deal normal damage and grant the next ally to hit the same creature with a melee attack an automatic critical hit.

Sacred Geometry , Knowledge engineering 5 ranks. Cha 15, Persuasive , Diplomacy 5 ranks. Craft traps 4 ranks, Survival 4 ranks.

Acrobatic , Fly 5 ranks. Avoid Fly checks and attacks of opportunity when flying slowly. Linguistics 3 ranks, Spellcraft 3 ranks.

Dex 13, Stealth 3 ranks. Use Stealth slowly without penalty from most armor. Knowledge geography 10 ranks, ability to cast greater teleport. Use Knowledge to find a destination for greater teleport.

Improved evasion class feature, Acrobatics 12 ranks. With a successful evasion you may move half your speed.

Dex 13, Acrobatics 1 rank. Bluff 1 rank, favored enemy class feature, gnome. Bluff to insult your favored enemies into becoming overly angry. You have tattooed the humanoid portion of your skin with a swirling mark that provides you with focus and pride.

Knowledge planes 3 ranks, must worship an empyreal lord. Gain a special ability or resistance for an empyreal lord after performing a ritual. Gain 4 serpent-fire ki points for chakras, attempt one save to maintain chakras, and gain lingering benefits.

If you fail the Fortitude saving throw to maintain your awakened chakras, you take only half the normal damage.

Alignment Channel , channel energy 5d6, domain class feature, same alignment as patron deity associated with your deity. Expend a use of channel energy to gain a boon.

Blessings class feature, channel energy class feature. Bestow a blessing on an ally when you channel energy.

Channel positive energy 6d6. May expend channel energy to cast breath of life. Channel energy 3d6, proficiency with a shield. Channel energy class feature, inquisitor level 1st.

Inquisitor levels count as cleric levels for channeling damage. Channel energy in a ray instead of a burst. You can willingly allow spirits to possess you, trading a taste of your life for their knowledge and abilities.

Domain class feature, channel energy class feature, must worship and receive spells from a deity. See feat for additional details.

Cha 13, Perform any 1 rank, bardic performance or raging song. When you create undead, they gain one teamwork feat you know as a bonus feat, though they gain its benefits only when cooperating with you or with other undead that you have created.

If you control undead with the Command Undead feat or a spell like command undead , they likewise gain one teamwork feat you know as a bonus feat as long as they remain under your control.

Intelligent undead gain no benefit from this feat. Knowledge local 5 ranks, half-elf. Damage yourself to fight off a charm or compulsion.

Able to cast remove disease or the ability to cure disease with a mercy, channel positive energy class feature. If an undead creature successfully saves against your channeled energy, this duration is reduced to 1 round for that creature.

Immunity to positive energy negates this ability. Creatures not healed by positive energy receive no benefit. Grant an ally a competence bonus on next attack roll against a chosen enemy.

Goblin , Acrobatics 1 rank, Escape Artist 1 rank. Your antics in combat cause others to suffer a -2 penalty to Perception and Concentration checks.

Animal domain , channel energy class feature. Use channeled energy to control animals. Channel energy class feature, Plant domain.

Channel energy can be used to control undead. Handle Animal 1 rank, own a figurine of wondrous power. Use your figurine of wondrous power as your animal companion or familiar.

Basic Harmony , Perform keyboard, percussion, sing, string, or wind 10 ranks, bardic performance or raging song.

As a standard action , you may expend one round of bardic performance to boost the effectiveness of the bardic performance of an ally within 60 feet who also has this feat.

Until the beginning of your next turn, if that ally uses a bardic performance that allows a saving throw, increase that saving throw DC by 2.

Mesmerist level 13th, painful stare class feature. Creatures cannot track you by scent. Deceitful , Bluff 1 rank, Disguise 1 rank, Sleight of Hand 1 rank.

Conceal Spell, Bluff 5 ranks, Disguise 5 ranks, Sleight of Hand 10 ranks, ability to cast 3rd level spells or use a 3rd-level spell-like ability.

Bluff 9 ranks, Sense Motive 9 ranks. Amateur Swashbuckler or panache class feature; Canny Tumble, Acrobatics 7 ranks.

When you avoid attacks of opportunity and hit a foe, you can deny it its Dex bonus to AC for 1 round. Spellcraft 5 ranks, racial spell-like ability of 1st level or higher.

When you and an ally with this feat both ready actions to counterspell , you gain additional counterspelling options.

Disable Device 1 rank, trapfinding class feature. Ally can attempt a second Disable Device check as an immediate action.

Spellcraft 5 ranks, any racial spell-like ability. Basic Harmony , Compelling Harmonies , Perform keyboard, percussion, sing, string, or wind 10 ranks, bardic performance or raging song.

This increase only lasts as long as you and your ally each maintain the same performance, and cannot be extended with effects like Lingering Performance.

If you also have the coven witch hex, you can apply this bonus to all members of your coven within 30 feet.

Increase the DC of Survival checks to track you and your allies. Technologist , Heal 9 ranks, Knowledge engineering 9 ranks. Technologist , Heal 9 ranks, Knowledge nature 9 ranks.

Craft Technological Arms and Armor. Technologist , Craft mechanical 7 ranks, Knowledge engineering 7 ranks. Technologist , Craft mechanical 5, Knowledge engineering 5 ranks.

If you can cast psychic spells or have the Psychic Sensitivity feat, you can use hypnotism one additional time per day. Self-Sufficient or Trepanation , Heal 7 ranks.

You can perform the phrenology occult skill unlock, though you must use needles or similar sharp implements rather than your fingertips, dealing 1d3 points of damage to the subject.

If you can cast psychic spells or have the Psychic Sensitivity feat, you can use phrenology one additional time per day.

Create Reliquary Arms and Shields. Craft Magic Arms and Armor , ability to cast consecrate or desecrate. Cha 15, Brew Potion , Craft alchemy 12 ranks, sorcerer 3.

Create an elixir that allows another to use a bloodline power. Diplomacy 5 ranks, Intimidate 5 ranks. Persuasive , Intimidate 5 ranks. Humiliate someone to weaken Charisma -based checks.

Int 15, Scribe Scroll. Gain bonuses to CL when using scrolls. Knowledge arcana 1 rank, Linguistics 1 rank, Spellcraft 1 rank, spellbook class feature.

Gain new spell-like abilities. Use Magic Device 5 ranks, ability to cast darkness. Arcane Strike , Sleight of Hand 5 ranks.

Craft traps 8 ranks, Survival 8 ranks. Perform act or Perform dance 3 ranks, human. Upon successful feint , you may force opponent to accept an object.

Gain bonuses on diving into water and swimming deep underwater; hold your breath for longer than normal. Con 13, monk 11, drunken ki class feature.

Your darkvision has a range of feet. Shield ally class feature. Your eidolon sacrifices its attacks to defend you. Skill Focus Sleight of Hand.

Use Sleight of Hand to avoid dropping an item. Knowledge religion 3 ranks, must worship a deity. Knowledge planes 3 ranks, must worship a demon lord.

Ki pool , Endurance. Whenever you score a critical hit target takes Charisma damage and becomes staggered. Ability to cast dispel magic or greater dispel magic , CL Upon successful dispel, opponent must save or is stunned.

Int 13; ability to cast detect chaos , detect evil , detect good , detect law , or detect magic. Automatically stabilize and remain conscious below 0 hp.

Die for Your Master. Tumor familiar alchemist discovery. Tumor familiar dies in place of its master. Abundant step class feature or ability to cast dimension door.

May take any additional actions remaining after using dimension door or abundant step. May use dimension door or abundant step as part of a charge action.

During full-attack action, you may cast dimension door or use abundant step as a swift action. Provide flanking from all squares you attack from when using Dimensional Dervish.

Diplomacy 3 ranks, human. Take a free action as part of your initiative check. Disable Device 5 ranks, Use Magic Device 5 ranks, trapfinding.

Use Disable Device to suppress magic items. Amateur Swashbuckler or panache class feature; Diplomacy 2 ranks, Intimidate 2 ranks.

Use Intimidate without making the target unfriendly. Bardic knowledge class ability or Knowledge domain , Knowledge any two 3 ranks each. Bardic performance class feature, Perform oratory or sing 10 ranks.

When using bardic performance , allies deal 1d6 extra sonic damage. As a swift action , you can deal 1d8 points of nonlethal damage to yourself as you pop your joints from their sockets, making yourself more flexible though suffering incredible pain.

Dodge , Acrobatics 5 ranks. Dispel magic target takes a —2 penalty on saves. May cast dispel magic as a swift action after an attack. Break a fragile weapon to confirm a critical hit.

Spell recall class feature, Spellcraft 5 ranks. Phantom can deliver touch spells 20 feet farther.

Enlarge Spell or Reach Spell ; animal companion , eidolon , familiar , or other allied creature with the share spells ability. Deific Obedience , Knowledge religion 5 ranks, alignment must match that of your worshiped deity.

Ability to cast augury or divination , CL 3. Wisdom 13, alignment must match that of your worshiped deity. Once per day as a swift action , you can ponder whether or not your deity would approve or disapprove of a particular course of action, and whether that action would impact your alignment.

For every 3 ranks you have in Knowledge religion , you can use this ability an additional time per day, to a maximum of 6 times a day.

Knowledge religion 5 ranks, Use Magic Device 5 ranks. Sacrifice a spell to force an enemy to reroll a successful attack against your ally.

Cha 13, Knowledge religion 5 ranks. Gain a bonus equal to your Charisma bonus on a saving throw. Goblin , Handle Animal 1 rank.

Bane class feature, Two-Weapon Fighting. Apply your bane to a second weapon. Grant a nearby ally your dodge bonus from fighting defensively or Combat Expertise.

Get a second retry on necromancy or mind-affecting enchantment spells. Aura of courage class feature, CL 8.

Aura of courage expands and grants protection against dragon breath weapons. Alcohol automatically stabilizes you.

Two-Weapon Fighting ; divine bond weapon or sacred weapon class feature. Imbue two weapons with divine bond or sacred weapon instead of just one.

Distance penalizes your Perception checks less than normal. Wis 13, keen senses racial trait. Ignore up to —5 due to distance on visual Perception checks.

Ability to cast 1st-level spells, favored terrain class feature. Your spells are more potent in your favored terrain. Echoes of the First World.

Knowledge nature 2 ranks, gnome subtype. Tiefling , darkness racial spell-like ability. When flanking with another ally who has this feat, make an eclipse strike to blind a target.

Maintain concentration as a swift action with an illusion. Your eidolon is capable of serving as a combat-trained mount. Blind-Fight , Improved Initiative.

Whenever you attack from total concealment provided by a magical source such as the displacement or invisibility spells , the first attack roll you make each round that is a critical threat is automatically confirmed as a critical hit.

Knowledge arcana 4 ranks, ability to cast arcane spells. Cha 13, Skill Focus in bloodline skill, character level 3. Gain a bloodline power.

Cha 15, Eldritch Heritage , character level Gain an additional bloodline power. Gain a higher-level sorcerer bloodline power.

Channel energy can harm or heal elementals. Psychic Sensitivity or ability to cast psychic spells, Perception 1 rank or Sense Motive 1 rank.

Cha 13, Knowledge nature 3 ranks, gnome , gnome magic racial trait. Gain an additional spell-like ability.

Knowledge nature or Survival 5 ranks. Craft any 2 ranks, Spellcraft 2 ranks. Add Wisdom bonus to minutes usable per day for your animal focus ability.

Add Wisdom bonus to minutes usable per day for your shifter aspect ability to assume a minor form.

May make a saving throw to reduce nonlethal damage. Channel energy class feature; Air, Earth, Fire, or Water domain or blessing.

Spend channel energy to deal extra energy damage with weapon attacks. Cast spells without material components. Knowledge varies 3 ranks, hatred racial trait.

Cha 13, animal companion class feature. Companion gains a 1-point eidolon evolution. Int 13, Cha 13, familiar class feature.

Familiar gains a summoner evolution. Augment Summoning , Spell Focus conjuration , ability to cast summon monster I.

Summoned monster gains a 1-point eidolon evolution. Con 15, Clarity of Pain. Select one of the following metamagic feats: By accepting 1 point of burn, you can alter your kinetic blast as if using the selected metamagic feat.

Ability to cast a summon monster spell. Ability to use ranger traps or land mines. Perception 3 ranks, inspiration or lore master class feature.

Bluff 1 rank, Knowledge local 1 rank, member of an underclass. Use your lore to gain attack and damage bonus against a single creature.

Dex 15, Careful Sneak, Stealth 6 ranks. Use Stealth without penalty from most armor. Caster level 7th, mental focus class feature. Add your Wisdom modifier to the number of minutes per day you can use animal focus.

Bane is extended a number of rounds equal to your Wisdom. Any scrying spell you cast lasts twice as long as normal, as if it were cast as an extended spell with the Extend Spell metamagic feat.

Additionally, when you cast a scrying spell with a casting time of 10 minutes or longer, that casting time is halved.

Magus arcana class feature. Gain an additional magus arcana. Arcanist exploit class feature. Gain an additional arcanist exploit.

May use bane ability 3 additional times per day. Extra Cantrips or Orisons. Channel energy two additional times per day. Have two active contingency effects.

You gain one additional discovery. You must meet all of the prerequisites for this discovery. Eidolon adds 1 point to its evolution pool.

Gain more uses of your gnome spell-like abilities. Amateur Investigator or inspiration class feature. Gain three uses of inspiration.

Investigator talent class feature. Gain an additional investigator talent. Ki pool class feature. Increase your ki pool by 2points. Extra Lay On Hands.

Lay on hands class feature. Use lay on hands two additional times per day. Martial flexibility class feature. Gain three uses of martial flexibility.

Your lay on hands benefits from one additional mercy. Bardic performance class feature. Use bardic performance for 6 additional rounds per day.

Use rage for 6 additional rounds per day. Rage power class feature. Gain one additional rage power. Arcane reservoir class feature.

Gain 3 more points in your arcane reservoir. Gain one additional revelation. Rogue talent class feature. Gain one additional rogue talent. Slayer talent class feature.

Gain an additional slayer talent. Ability to cast summon monster as a spell-like ability , summoner 1. Gain 1 extra use of summon monster per day.

Channeling Variance or variant channeling ability, channel energy class feature. Three times per day, you can apply the modifications of this variant channel energy , reducing the damage dealt or healing performed by your channeled energy as normal.

You cannot apply more than one variant channeling ability to your channeled energy at once. Any racial spell-like ability , outsider.

Increase the save DC of a racial spell-like ability by 2 when near an ally with this feat and the same spell-like ability.

Detect alignment ability class feature, CL 6. Eyes of the Twilight. Sharp Senses , Perception 7 ranks, keen senses racial trait, low-light vision.

Eschew Materials , Appraise 6 ranks, Spellcraft 6 ranks. Save money buying material components. Cha 13, Animal Affinity , animal companion class feature.

You gain a familiar , as the wizard arcane bond class feature. You do not gain the special ability the familiar normally grants its master, and the familiar does not gain the deliver touch spells, scry on familiar, share spells, speak with animals of its kind, or spell resistance special abilities.

Your familiar gains all the normal abilities available to a familiar of a wizard with a level equal to your total HD. You also gain the special ability normally gained by a master of your type of familiar.

Ability to acquire a familiar. Int 13, have a familiar. You retain your empathic link to your familiar regardless of distance, though lead blocks the link at distances greater than 1 mile similar to the way lead blocks detect magic effects.

Bardic performance class feature, Halfling Jinx trait. A creature under the effect of your fascinate ability has a —2 penalty on its save against your jinx.

Move at half speed while prone. Con 18, drunken ki class feature. Drink as a swift action. Handle Animal 5 ranks, wild empathy class feature.

Use wild empathy as a standard action. Con 13, Diehard , Endurance. Regain additional hit points when healing.

Favored enemy class feature. Wis 13, judgment class feature. Cha 13, Iron Will , no immunity to fear effects. Aura of courage expands and makes allies immune to fear effects.

Gain a bonus on Intimidate checks when you reduce and enemy to 0 or fewer hit points. Deceitful , Bluff 5 ranks, Spellcraft 1 rank.

Orc , ferocity racial trait. Magical healing works better on you. Knowledge nature or Knowledge planes. Wis 13; Knowledge nature or Knowledge.

Bardic performance class ability. Cha 13, Spellcraft 1 rank, ability to cast druid spells. Add fey-themed spells to your druid spell list.

Cha 13, Spellcraft 1 rank, ability to cast ranger spells. Add enchantments, illusions, or curses to your ranger spell list. Darkness spell-like ability , tiefling.

You can use darkness three times per day as a spell-like ability. Fiendish Darkness , darkness spell-like ability , CL 3, tiefling.

Using the darkness spell-like ability in this way expends all three uses of it for the day, and it cannot be used if fewer than three uses of it remain for that day.

Tiefling , must be taken at 1st level. Choose different racial abilities from normal for Tiefling. Dex 13, evasion class feature, tiefling.

Choose one of the following energy types that you have resistance to: If you are a sorcerer and possess the Rakshasa bloodline or Shadow bloodline , treat your Charisma score as 2 points higher for all sorcerer class abilities.

Con 13; dwarf , Half-orc , or orc. Gain temporary hit points when reduced to 0. Half-orc or orc , worshiper of a fire god.

Heal hit points when dealing fire damage to the enemy. Spellcraft 5 ranks, ability to cast bard spells, ability to cast at least one arcane fire spell from another class.

Replace bard spell damage with fire damage, summoned monsters gain fire attacks. If this sneak attack inflicts bleed damage, the victim of the sneak attack is sickened by the pain and has its natural armor bonus if any reduced by a number of points equal to the number of sneak attack dice you possess.

These penalties persist as long as the bleed damage persists. Change wandering hex with a swift action. Shadow jump shadowdancer class feature.

When you travel between shadows using the shadow jump ability, the minimum increment that you can jump is 5 feet, allowing you to split your shadow jumps into 5-foot increments instead of foot increments.

In addition, your shadow jump ability counts as the ability to cast dimension door for the purpose of meeting the prerequisites of the Dimensional Agility feat as well as any feat that lists that feat as a prerequisite.

Spell Mastery , wizard 1. Ability to cast spells; ifrit , oread , sylph , or undine. You can lower this resistance for 1 round as a standard action.

Roll d8s or higher when you use inspiration on chosen skills. Deceitful , Disguise 1 rank, Use Magic Device 1 rank.

Ability to cast 1st-level spells, favored enemy. Favored enemies take a penalty against your spells class feature Forester Favored terrain forest class feature Ignore difficult terrain from undergrowth and use trees to protect from attacks.

Spellcraft 5 ranks, keen recollection class feature. You can shapechange to a fox. Cha 13, chaotic alignment.

Switch places with an ally as part of a 5-foot-step. Your wild shape form is supernaturally fearsome class feature and can frighten observers.

Deal maximum damage and end your rage. Profession sailor 1 rank, current or former galley slave. Spellcraft 10 ranks, bold stare and mesmerist tricks class features.

Use your stare to ignore or reflect gaze attacks. Dodge , Mobility , Nimble Moves , ki pool. Ability to cast divine spells, CL 5.

When you cast a divine spell with the [fire] descriptor you heal an ally within 30 ft. Cha 13, gnome , gnome magic racial trait. Use mage hand and prestidigitation once per day.

Dex 13, Small size or smaller. Make Stealth check against flat-footed opponents during first round of combat. Cunning initiative class feature. Grant bonus to initiative to ally.

This bonus stacks with the bonus granted by Combat Casting. Use your tail to grab small stowed objects as a swift action.

Grasping Tail , must have a tail. Gain a tail slap natural attack. Dex 15, Grasping Tail , must have a tail. Heavy Gravity Acclimation Str 17 or Endurance.

Once per day, you may reroll a Fortitude save. Cha 13, lay on hands class feature, mercy class feature. Knowledge nature 5 ranks, wild empathy class feature.

Use wild empathy to intimidate and expand the creatures it can affect. Speak with burrowing animals as spell-like ability.

Group Deliver Touch Spells. Group Shared Spells , have a familiar with the share spells and deliver touch spells abilities.

This feat otherwise functions as the share spells ability. Have a familiar with the share spells ability. May use Wisdom modifier for attack rolls with favored weapon.

Whenever you are in a settlement that is the size of small town or larger, you can purchase but not sell items through your contacts.

When you attack with a firearm , you do not provoke attacks of opportunity. May create, repair, and restore firearms.

Your possessed hand can painlessly pull free of your body or reattach itself, leaving you with a bloodless but raw-looking stump at the end of one arm while the hand itself performs remote tasks under your command, acting in many ways like a strange familiar.

Bardic performance class feature, Knowledge engineering 5 ranks. Casting spells extends duration of your bardic performance.

When you cast a conjuration summoning spell or use a spell-like ability to summon one or more creatures, you can draw two random cards from a complete harrow deck you own.

Once per day as a full-round action , you can give your armor the broken condition. Knowledge planes 3 ranks, allegiance to a Hell Knight order.

During your hour-long reckoning, if you choose to deal lethal damage to yourself, you reach a state of fantastic focus.

Skill Focus Stealth , Stealth 6 ranks. You may make Stealth checks in normal or bright light even when observed, but at a penalty. Bluff 5 ranks, Escape Artist 1 rank, gnome.

Make Bluff checks to convince captors of your harmlessness. You gain a hero point. The maximum number of hero points you can have at any one time is increased to 5.

Once per day, delay onset of harmful condition for 1 round. Once per day, gain new saving throw against harmful condition requiring Fort save.

Int or Cha 17, ability to cast possession or. Abjurations and divinations treat you as the greater possession possessed creature.

Craft armor 3 ranks, Knowledge nature. Int or Cha 19, Hidden Presence. Any metamagic feat , Spellcraft 7 ranks, ability to cast 2nd-level spells, human.

Spontaneously apply metamagic feats without using higher-level spell slots or increasing casting time if allies ready an action to cast the same spell.

The spells must have a duration of at least 1 round. This ability follows the normal rules for dismissing spells, allowing you to dismiss conjured pits and walls as a standard action.

Arctic Adaptation or Mountaineer ; Climb 2 ranks. Gain a cohort see Leadership ; cohort is human or halfling commoner , expert , or warrior with Squire feat.

When within 10 ft. When within 50 ft. Heal 5 ranks, delayed bomb alchemist discovery. Implant a bomb in a willing or helpless creature. Improved Dirge of Doom.

Ability to perform dirge of doom. Dirge of doom expands to 60 feet and can cause fear up to frightened. Improved Dirge of Doom, ability to perform dirge of doom.

Your dirge effects linger and can cause fear up to panicked. Improved Duck and Cover. When you use Duck and Cover , an ally with evasion or improved evasion takes some of the damage.

Wizard level 9th Learn plane shift as a 5th-level spell and identify planes more easily Light Gravity Acclimation Dex 13, Acrobatics 3 ranks.

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